Coming soon

Every great game
has a core.

Digital CoreIT builds games and publishes them. We develop our own titles on technology we own, and we take on external projects as a publishing partner — funding, release and live operations included.

About us

Developer and publisher

A small, senior team sitting on both sides of the table — we know what a studio needs from a publisher because we run production ourselves. No layers of hand-off: the people who plan the work are the people who do it.

Engineering first

Systems built to be maintained, not just demoed. Clean architecture from the first commit, documented as it goes.

Partner mindset

Clear scope, honest timelines and communication that does not need chasing. We tell you when something slips.

Built to scale

Technology that holds up when the player count moves a decimal place — load-tested before it reaches production.

What we do

We build it, and we ship it

Two halves of one company. Development for the projects we run ourselves, publishing for the studios we back — and the same technology underneath both.

01

Co-development

Full-cycle and co-development work: prototype, production, polish and release across PC, console and mobile.

02

Publishing

Milestone-based funding, storefront strategy, certification and release management — with terms written to keep your IP yours.

03

Engine & tooling

Custom tooling, pipeline automation and editor extensions that cut iteration time for the whole team.

04

Backend & live ops

Multiplayer services, accounts, telemetry and the operational tooling needed to actually run a live title.

05

Ports & certification

Platform ports, submission prep and quality assurance across every target you need to hit.

06

Launch & community

Store pages, beta programmes, creator outreach and the player-facing side of a release once it is live.

Pipeline

What is on the board

Three projects moving through the studio right now — two of our own and one we are publishing for an external team. The names below are internal working titles the team uses day to day, not the final names of the games.

01

Project Obsidian

In-house title · Tactical shooter · PC

Production

02

Project Vector

In-house title · Endless runner · iOS / Android

Pre-production

03

Project Lattice

Published title · Simulation · PC

Concept

// Working titles only — final names are announced at reveal.
// Stages: concept → pre-production → production → release.

Contact

Tell us what you are building

Partnerships, co-development, technology questions or press — write to us directly. We read everything.

Headquarters

Evanston, Wyoming

Digital CoreIT LLC
927 Main Street #300
Evanston, WY 82930
United States